Annelise Freund

3D Designer and Illustrator

 

I pride myself in being a hardworking and capable individual who strives for success. I have spent the past two and a half years to dedicating my time towards a self-directed education on 3D modeling and rendering software. I am proficient in ZBrush, 3Ds Max, VRay, and Arnold. While also having a working knowledge of Blender, Maya, Unity and Unreal engines, and the Substance Suite. Style wise, I am very adaptable: capable of hard surface and organic modeling with a firm understanding of video game and architectural rendering pipelines. My background in traditional fine art allows me to further my pieces by using my knowledge of spatial awareness, color theory, composition and attention to detail. My dream is to work in the 3D industry so I can bring my creative visions to life and be in a field I admire.

Previous clients include story boarding for Amazon and Harvard University. Creating back drops and props for Adult Swim. Sound editing for The Late Show. As well as graphic work for UMass Medical and Navionics.