2024
Personal project for character design, character design sheet in ‘Sketch Book.’
11 x 14, wooden canvas, 3D rendering and acrylic paint. Completed November 2022
11 x 14, wooden canvas, 3D rendering and acrylic paint. Completed November 2022
When one learns how to use Blender they must follow Blender Guru’s tutorial on how to sculpt donuts.
Based off of a character design made by artist Janice Chu.
Property of Array and BLOX: model, materials and renders made via 3DsMax and Arnold. Images used for portfolio use only.
April 2023
Property of Array and Yanfeng: model, materials and renders made via 3DsMax and Arnold. Images used for portfolio use only.
September 2022
PBR Sculpt of a ‘True T-49 Industrial Refrigerator,’ done for Maestro Modeling. The model was also animated and placed in Unity as a collision object as well as a trigger object.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Low-ploy scene with a purple and yellow color scheme.
1 of 3
07-2020
Low-ploy scene with a red and green color scheme.
1 of 3
06-2020
Low-ploy scene with a blue and orange color scheme.
1 of 3
05-2020
Low-poly martini and margarita glasses laid out to make a fun summery pattern.
Small interior scene, with a painted blue table and a pair of red rain boots being the center of it all. The project itself was to show my progress with 3Ds Max and Vray, Many small items have been implemented in the scene to give the piece a more ‘lived in’ look.
03-2020
Renders of the drinks: Bloody Mary, Gin and Tonic, Dark and Stormy, Old Fashion, Mai Tai, and Irish Coffee
Third portrait piece with mixed 3D and 2D aspects in it.
04-2019
Second portrait piece with mixed 3D and 2D aspects in it.
03-2019
First portrait piece with mixed 3D and 2D aspects in it.
01-2019
Small furniture scene in studio setting.
02-2020
I was given the prompt: super fork, by my friend Danielle.
02-2020
The final project submitted before receiving my 3DS Max essential training certificate.
12-2019
This creature lives deep in the woods in small tribes. They stand about 2-3 feet tall and live off of an agricultural based lifestyle. They can also be seen hunting mice and digging for grubs. To show their love and compassion they make flower crowns for visitors and for each other.
If they where characters in a video game they would live in a village that is on the farthest side of the map, require to much time and energy to protect, and give you meaningless objects as rewards. However, they are cute, and that alone drives you to protect them.
See ‘Sketches’ for the first draft.
05-2019
The bulbous form of this monster makes it difficult to walk and move about, so it predominately stays still. Like a Venus-fly-trap, it opens its massive mouth and waves it tongue around until birds or insects take interest. Its massive eyes means it can see in the dark and can trick other predators into thinking it’s body is much bigger than it really is. It has little room for organs, so it dissolves what it has caught in its mouth with its corrosive saliva and has to constantly feed.
See ‘Sketches’ for the first draft.
01-2019
This monster survives off of a diet composed completely of spaghetti. Due to spaghetti being more easily available in supermarkets than in the wild, this monster has adapted to a more urban lifestyle. Commonly found in city apartments this monster makes a great roommate! They are quiet and kind but tend to make a big mess in the kitchen due to the fact that they have no arms but still need to cook spaghetti.
See ‘Sketches’ for the first draft.
03-2019
This little girl was originally a character designed to be a more edgy take on the classic “Alice in Wonderland.” Though she has kept her original name she is now merely an adventurer who likes to wear her many creepy masks with frilly dresses.
04-2019
This little bugs name is Dennis and he’s looking for a new roommate. He doesn’t need a whole room to himself because he’s only 5 inches tall and lives on a desk. He gives great life advice, makes awesome coffee and can typically seen smoking a cigarette while reading a book. He only has one rule though: don’t open the window! There is a crow who lives nearby who has it out for him.
See ‘Sketches’ for the first draft.
04-2019
This monster lives in the cold brackish waters of the North. They will occasionally be seen going out into the ocean if food is scarce or for mating. Underneath their long tangled 'beard’ is a hooked beak used for scrapping off shellfish and barnacles from the rocks at the bottom of their bays, it can also be used to break clams, urchins and even turtle shells. The large orb on top of its head is produces chemicals that emits a bright light, this is how the creature communicates: by blinking its light like a firefly.
See ‘Sketches’ for the first draft.
02-2019
09-2018
Reference image in ‘Sketchbook’ tab.
02-2019
Property of Maestro and Eaton: Renders made via Vray. Images used for portfolio use only.
2024
Personal project for character design, character design sheet in ‘Sketch Book.’
11 x 14, wooden canvas, 3D rendering and acrylic paint. Completed November 2022
11 x 14, wooden canvas, 3D rendering and acrylic paint. Completed November 2022
When one learns how to use Blender they must follow Blender Guru’s tutorial on how to sculpt donuts.
Based off of a character design made by artist Janice Chu.
Property of Array and BLOX: model, materials and renders made via 3DsMax and Arnold. Images used for portfolio use only.
April 2023
Property of Array and Yanfeng: model, materials and renders made via 3DsMax and Arnold. Images used for portfolio use only.
September 2022
PBR Sculpt of a ‘True T-49 Industrial Refrigerator,’ done for Maestro Modeling. The model was also animated and placed in Unity as a collision object as well as a trigger object.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Property of DreamView: model, materials and renders made via 3DsMax and Vray. Images used for portfolio use only.
Low-ploy scene with a purple and yellow color scheme.
1 of 3
07-2020
Low-ploy scene with a red and green color scheme.
1 of 3
06-2020
Low-ploy scene with a blue and orange color scheme.
1 of 3
05-2020
Low-poly martini and margarita glasses laid out to make a fun summery pattern.
Small interior scene, with a painted blue table and a pair of red rain boots being the center of it all. The project itself was to show my progress with 3Ds Max and Vray, Many small items have been implemented in the scene to give the piece a more ‘lived in’ look.
03-2020
Renders of the drinks: Bloody Mary, Gin and Tonic, Dark and Stormy, Old Fashion, Mai Tai, and Irish Coffee
Third portrait piece with mixed 3D and 2D aspects in it.
04-2019
Second portrait piece with mixed 3D and 2D aspects in it.
03-2019
First portrait piece with mixed 3D and 2D aspects in it.
01-2019
Small furniture scene in studio setting.
02-2020
I was given the prompt: super fork, by my friend Danielle.
02-2020
The final project submitted before receiving my 3DS Max essential training certificate.
12-2019
This creature lives deep in the woods in small tribes. They stand about 2-3 feet tall and live off of an agricultural based lifestyle. They can also be seen hunting mice and digging for grubs. To show their love and compassion they make flower crowns for visitors and for each other.
If they where characters in a video game they would live in a village that is on the farthest side of the map, require to much time and energy to protect, and give you meaningless objects as rewards. However, they are cute, and that alone drives you to protect them.
See ‘Sketches’ for the first draft.
05-2019
The bulbous form of this monster makes it difficult to walk and move about, so it predominately stays still. Like a Venus-fly-trap, it opens its massive mouth and waves it tongue around until birds or insects take interest. Its massive eyes means it can see in the dark and can trick other predators into thinking it’s body is much bigger than it really is. It has little room for organs, so it dissolves what it has caught in its mouth with its corrosive saliva and has to constantly feed.
See ‘Sketches’ for the first draft.
01-2019
This monster survives off of a diet composed completely of spaghetti. Due to spaghetti being more easily available in supermarkets than in the wild, this monster has adapted to a more urban lifestyle. Commonly found in city apartments this monster makes a great roommate! They are quiet and kind but tend to make a big mess in the kitchen due to the fact that they have no arms but still need to cook spaghetti.
See ‘Sketches’ for the first draft.
03-2019
This little girl was originally a character designed to be a more edgy take on the classic “Alice in Wonderland.” Though she has kept her original name she is now merely an adventurer who likes to wear her many creepy masks with frilly dresses.
04-2019
This little bugs name is Dennis and he’s looking for a new roommate. He doesn’t need a whole room to himself because he’s only 5 inches tall and lives on a desk. He gives great life advice, makes awesome coffee and can typically seen smoking a cigarette while reading a book. He only has one rule though: don’t open the window! There is a crow who lives nearby who has it out for him.
See ‘Sketches’ for the first draft.
04-2019
This monster lives in the cold brackish waters of the North. They will occasionally be seen going out into the ocean if food is scarce or for mating. Underneath their long tangled 'beard’ is a hooked beak used for scrapping off shellfish and barnacles from the rocks at the bottom of their bays, it can also be used to break clams, urchins and even turtle shells. The large orb on top of its head is produces chemicals that emits a bright light, this is how the creature communicates: by blinking its light like a firefly.
See ‘Sketches’ for the first draft.
02-2019
09-2018
Reference image in ‘Sketchbook’ tab.
02-2019
Property of Maestro and Eaton: Renders made via Vray. Images used for portfolio use only.